Day 02 - Light-bot: Input, Output, State - 08.18.15

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  • Lesson 1.1 Algorithms and Agile Development
    • In this lesson, you will discover the fun of creating an algorithm to accomplish a task. You can take or create pictures and audio recordings to create a game or story. You will learn how to program a computer to follow your plan and will learn about how to use variables to implement that plan. At the conclusion of the lesson, you will learn more about software design and dig into designing and creating your own Scratch program using pair programming.
    • 1.1.1 Principles

  • Problem 1.1.7 involves creating a game or story using Scratch.
  • In order for a computers to perform tasks, simple instructions must be carried out in order. These instructions are called algorithms.
Lesson Objectives
  • Q1 – How do computers perform complicated tasks built from simple instructions?
  • Q2 – How are variables used in programming?
  • Q3 – How do programmers approach a complicated problem?
  • Q4 – What role does creativity play in algorithmic programming?
  • Q5 – What makes for a good process for collaborative software development?

In-Class Help Requests